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Welcome to the Open 3D Engine CO3DEX, a blog of my Journey’s in Real-time 3D Graphics and Technical Art. My name is Jonny Galloway, I work for @AWSCloud & my opinions are my own. The Open 3D Engine (O3DE.org) is an Apache 2.0-licensed multi-platform 3D engine that enables developers and content creators to build AAA games, cinema-quality 3D worlds, and high-fidelity simulations without any fees or commercial obligations. GitHub – o3de/o3de: Open 3D Engine (O3DE)
This co3dex documents many talents, spells, magic items, potions and equipment that determines to help users and the community get the best out of using O3DE to create experiences across many verticals … including VFX, Virtual Production, Game Development, Digital Twins and more.
Basically, I have a pretty deep understanding of the engine capabilities, as well as knowledge of more advanced workflows. These concepts often may not be well covered in the component documentation itself, or my not have tutorials written for them either. And sometimes, I want to cover the more abstract aspects or concepts themselves (why something is important, or why it was implemented that way, or how it actually works.) So, I wanted something like a blog so that I could teach people and do some knowledge transfer.
This Blog is considered personal use, I will not be formally discussing AWS and or Amazon strategic business. I will be talking to my own personal experience, and focus more on general topics such as Technical Art, developing free and open source software (FOSS), and other things related to video game development (and other verticals.)
Disclaimer: I work for @AWSCloud & my opinions are my own. Views expressed are my own. The opinions expressed here belong solely to myself, and do not reflect the views of my employer AWS, the Open 3D Foundation. If you are a reporter, or news outlet, please contact AWS PR instead.